MacResource
Don’t start playing if you’ve got anything important to do today. Or tomorrow. - Printable Version

+- MacResource (https://forums.macresource.com)
+-- Forum: My Category (https://forums.macresource.com/forumdisplay.php?fid=1)
+--- Forum: Tips and Deals (https://forums.macresource.com/forumdisplay.php?fid=3)
+--- Thread: Don’t start playing if you’ve got anything important to do today. Or tomorrow. (/showthread.php?tid=209847)

Pages: 1 2


Don’t start playing if you’ve got anything important to do today. Or tomorrow. - space-time - 10-16-2017

A game about AI making paperclips is the most addictive you’ll play today

https://www.theverge.com/tldr/2017/10/11/16457742/ai-paperclips-thought-experiment-game-frank-lantz



Paperclips is essentially a game about balance and efficiency. You have to leave the game alone for long stretches of time, yes, but you also need to be sure you’re not wasting resources while you do so. Keep an eye on your supply chain to make sure there are no bottlenecks, and be on the lookout for any unused capacity that can be turned to your ultimate goal: making those sweet, sweet clips.
Play at least until you get hypnodrones. When you unlock these, the game really opens up onto a new level. You thought you were making paperclips before? Hoo buddy, you ain’t seen nothing yet.
At some point you will run into a wall that you can’t optimize your way past. You may think you’ve got to the end of the game (for example, when you’ve turned all available matter in the Universe into paperclips — a logical endpoint, sure) but there’s more to do. Unfortunately, getting past these barriers often requires patience, and sometimes you’ll have to leave the game for hours to get onto the next level.
Don’t start playing if you’ve got anything important to do today. Or tomorrow.


Re: Don’t start playing if you’ve got anything important to do today. Or tomorrow. - Mike Johnson - 10-16-2017

The game doesn’t end but your reach a point where there’s nothing left to do, just let it run. I’m at 1.34 septillion clips.


Re: Don’t start playing if you’ve got anything important to do today. Or tomorrow. - N-OS X-tasy! - 10-17-2017

Mike Johnson wrote:
The game doesn’t end but your reach a point where there’s nothing left to do, just let it run. I’m at 1.34 septillion clips.

It's paper clips all the way down.


Re: Don’t start playing if you’ve got anything important to do today. Or tomorrow. - Filliam H. Muffman - 10-17-2017

. Full autonomy attained in 6 hours 24 minutes 43 seconds


Re: Don’t start playing if you’ve got anything important to do today. Or tomorrow. - ArtP - 10-17-2017

It is interesting once you get the hang of what is happening and how one thing effects another.


Re: Don’t start playing if you’ve got anything important to do today. Or tomorrow. - lost in space - 10-17-2017

I don't dare look.


Re: Don’t start playing if you’ve got anything important to do today. Or tomorrow. - Filliam H. Muffman - 10-17-2017

Luckily it picked up where it left off, I was sleepy and closed the window before going to bed.

200,085.978,663,292,000,000,000,000,000,000,000,000,000

Clips per Second: 717.16 undecillion
Unused Clips: 296.71 duodecillion
Factories: 974.10 billion

0.000000000001% of universe explored

Is it possible to kill all the drifters, or is the idea just to keep them under control?


Re: Don’t start playing if you’ve got anything important to do today. Or tomorrow. - Wags - 10-18-2017

What's a Yomi and how do you get them?


Re: Don’t start playing if you’ve got anything important to do today. Or tomorrow. - Filliam H. Muffman - 10-18-2017

Wags wrote:
What's a Yomi and how do you get them?

I skimmed through a blog on it. I think in this instance a yomi is a result from running a game theory simulation.
forums.sirlingames.com/t/strategy-guide-game-theory-fundamentals-of-yomi/650

You apply operation cycles to the Tournament block of the page and run the simulation.


Re: Don’t start playing if you’ve got anything important to do today. Or tomorrow. - Filliam H. Muffman - 10-18-2017

[spoiler]
Reject!
[/spoiler]