06-08-2009, 06:45 PM

This is a scan of a very old decal sheet that comes from a very old Aurora model kit. I'm trying to build the kit "1950s style" so it will look like someone built it back then. The decals themselves are all dried and cracked and not useable so I have to recreate them. This scan has the cracks and chips cleaned up, and the right side has the yellowed paper's color removed.
I can print this on an inkjet and get sort-of-useable decals, but inkjets can't print white, and the decals it makes are not opaque so they have to be printed on white decal paper. I got the shark mouth to work pretty well but cutting out all those little letters just doesn't work.
But there is a kind of printer called an ALPS that will print white, and I want to prepare this to print that way. Here's a page that describes how it works:
http://sonic.net/mnitepub/pccafe/reviews...inter.html
And they guy who makes the decals:
http://www.mikegrantdecals.com/Page1.html
Of course he wants all his products to be perfectly sharp and clean, so he says my sheet should be redrawn in Illustrator and then separated into CMYK. But as much as possible I want to keep the primitive look of the original printing which was (I think) silkscreened. I'm not clear on why he can't convert this image as-is to CMYK from RGB and just print it.
So I was fooling around in Illustrator (CS2) and found that there is a trace function. Basically, can I use that to prepare the artwork for this print job? Can you make paths from a trace? If so, how? Basically what I need is a file that I can send to this decal vendor which he can print with a minimum of fuss.
Another possibility is just to make a white plate so the designs print just in white (with a "negative stroke" ) , and I can apply my inkjet decals over the top of those. The "negative stroke" would prevent any white from showing around the edges.
By the way, the print size on this is only about 2" square.
